Amazing Race Tweaks! Khajiit
MAKES KHAJIITS MORE AMAZING TO PLAY!
"Amazing Race Tweaks! Khajiit" is for new or existing player characters. It can safely be disabled any time. The mod is an improvement of the popular release from the Steam Skyrim Workshop, which adds new powers and abilities for Khajiit and Khajiit Vampire races:
Cat Skills (new)
Catwalk (new)
Claws (improved)
Khajiit Crosses Your Path (new)
Khajiit Got Your Tongue (new)
Khajiit Lands on Feet (new)
Martial Arts (new)
Moon Shadows (new)
Nighteye (same)
Nine Lives (new)
Protective Mane (new)
Skooma Crafting (new)
Whispering Fang Powers (new)
THE TWEAKS
Cat Skills: You learn Thief skills 20% faster.
Cat Walk: Your steps make no noise, so you're harder to detect.
Claws: (See the proceeding section, "Unarmed Enhancements")
Khajiit Crosses Your Path: Once a day, curse a foe for 60 seconds, reducing armor and slowly damaging health.
Khajiit Got Your Tongue: Your hypnotic voice makes merchants give you 20% better prices.
Khajiit Lands on Feet: Your catlike agility gives you one-half falling damage when wearing light or no armor.
Martial Arts: Unarmed attacks now increase the One-Handed skill. (See the in-game guidebook.)
Moon Shadows: Once a day, the moons render you invisible for 1 minute.
Nine Lives: You have a 9% chance to be fully healed when your health is low.
Protective Mane: Your fur resists 10% of damage.
Skooma Crafting: Use a cooking pot (not an alchemy table) to make moon sugar and skooma. Adding the Alchemist perks increases its strength and value.
Whispering Fang: (See the proceeding section, "Whispering Fang")
UNARMED IMPROVEMENTS
The mod makes playing a martial arts character a real option. You can play a Khajiit monk, using only your claws! Or use a weapon in one hand and claws in the other. Unlike the unmodded game, the One-Handed skill levels up with each unarmed hit. Plus, unarmed damage increases as you add Armsman perks, instead of remaining at +12. Adding the perks also gives you special attacks (see "Whispering Fang"), and unarmed damage is modified by the armor worn. You do more damage wearing light armor (about the same as a Dwarven sword) than when wearing heavy (about the same as a steel sword). Wearing no armor lets you do even more damage (about the same as a Daedric sword). Additional damages shown in the Active Effects:
No perk: 0-4
Armsman 1: 4-8
Armsman 2: 8-13
Armsman 3: 16-22
Armsman 4: 24-32
Armsman 5: 37-47
Paralyzing Strike: 60-72
WHISPERING FANG (EPIC UNARMED EFFECTS!)
Martial Arts: The Khajiit martial art mentioned by NPCs is now a thing! For 60 seconds at a time, get unarmed special effects, similar to weapon enchantments. As you add Armsman perks, you master new powers, which appear in the Powers menu if you have the required perks (save and restart after adding a perk). Your claws glow when the powers are active. You may equip a weapon or spell in your left hand and still use the powers.
Whispering Fang (the Skeever): No perk. Unarmed hits are silent and faster. Unarmed power hits stagger. (The other powers have these effects and more.)
Whispering Fang (the Mudcrab): Armsman 1 needed. Unarmed hits do +3 and unarmed power hits do +9 damage (both ignoring armor).
Whispering Fang (the Bear): Armsman 2 needed. Unarmed hits damage 20 Stamina and slow 50%. Unarmed power hits stagger much more.
Whispering Fang (the Sabre Cat): Armsman 3 needed. Unarmed hits are even faster, damage 25 Magicka, and have a chance to disarm. Unarmed power hits have a 25% chance to knock down.
Whispering Fang (the Troll): Armsman 4 needed. Unarmed hits absorb 10 Health. Unarmed power hits have a 25% chance to send foes flying!
Whispering Fang (the Dragon): Armsman 5 needed. Unarmed hits absorb 15 Stamina, Health, and Magicka. Unarmed power hits have a 25% chance to paralyze and a chance to instantly kill.
COMPATIBILITY AND DISABLING
The mod doesn't change the Khajiit race or any perks. It changes the Claws ability only, so most mods should be compatible, including all mods by sp0ckrates except, "Amazing Race Tweaks! Aldmeri Dominion". Disable the mod to safely return abilities and powers to normal.
SUPPORT FOR THE VICTIMS OF UKRAINE
100% of the DP points for all of our mods go to support the Ukrainian families who are victims of Russia's war against their country. Many thanks to Nexus for providing this opportunity to assist them.
OUR COMMITMENT TO YOU
Did you know we spend more time playing the game without mods than we do making them? We do this to help ensure each mod works as expected, and glitches are fixed before they're released. But no one is perfect! If you think you've found a glitch, please let us know.
ABOUT THE SERIES
Amazing Race Tweaks (ART) is a series of mods to make each race a truly amazing experience. Hey, if they don't make each race unique and more fun to play, they shouldn't be called Amazing Race Tweaks! Right? Other mods in this series are:
ART Aldmeri Dominion
ART Argonian
ART Breton
ART Dark Elf
ART Ebonheart
ART High Elf
ART Nord
ART Orc
ART Redguard
ART Wood Elf
ABOUT THE AUTHORS
My son and I published our first mod for Skyrim Standard Edition in 2014, which was called, "Dragons, Giants, Mammoths, and Trolls Drop Skulls". Since then, we've created more than 200 mods for Skyrim Standard, Special, and Anniversary Editions, which have more than 20 million downloads on Steam, Bethesda, and Nexus. We're committed to making mods we want to use ourselves and welcome any suggestions for making them even better.
23 MILLION DOWNLOADS
We have more than 23,000,000 downloads of our Skyrim and Fallout 4 mods on Bethesda, Steam, and Nexus. Our Skyrim Special Edition mod series that you might like are:
ART (Amazing Race Tweaks)
BIG (Better Improvements for Gameplay)
GET (Game Environment Tweaks)
HUNT (Hunters of Unusual and New Trophies)
SET (Skyrim Encounters and Themes)
STAR (Superior Treasure and Rewards)
WAR (Weapons, Armor, or Robes)